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// IMMERSIVE INTERACTIVE DEVELOPER

RICHARD
COLLINGE.

25+ years of experience producing cutting-edge interactive experiences across medical, brand and entertainment sectors. 15 years of Unity expertise spanning VR, AR, XR, WebGL and real-time 3D simulations. A proven technical lead and hands-on developer.

// STUDIO OVERVIEW
25+
YEARS EXPERIENCE
15+
YEARS IN UNITY
10+
YEARS IN XR
9
SERVICES
AVAILABLE FOR CONTRACT & FREELANCE
// SECTORS SERVED
PharmaHealthcareEntertainmentEducationAutomotiveManufacturingEvents
INTERACTIVE DEVELOPER ◆VR · AR · XR EXPERIENCES ◆LIVE EVENTS & EXHIBITIONS ◆INTERACTIVE TRAINING ◆MEDICAL SIMULATION ◆REAL-TIME 3D ◆BRAND ACTIVATIONS ◆HOLOGRAPHIC DISPLAYS ◆INTERACTIVE DEVELOPER ◆VR · AR · XR EXPERIENCES ◆LIVE EVENTS & EXHIBITIONS ◆INTERACTIVE TRAINING ◆MEDICAL SIMULATION ◆REAL-TIME 3D ◆BRAND ACTIVATIONS ◆HOLOGRAPHIC DISPLAYS ◆

From conference booth activations to enterprise training tools: Interactive experiences that engage, educate and convert.

Gamification & Game Experiences
Bespoke game experiences. From event activations and branded mini-games to full interactive experiences. Engaging, polished and memorable.
EventsEntertainmentBrands
MORE INFORMATION →
XR Simulators
High-fidelity Virtual and Mixed Reality simulators for training, product demonstration and experiential marketing. Deployed on Meta Quest, HoloLens, Vision Pro and custom business enterprise headsets.
PharmaHealthcareManufacturingEducation
MORE INFORMATION →
Web Interactive
Browser-based interactive experiences and WebGL applications. No app download required. Perfect for campaigns and product launches. Accessible across most devices.
BrandEventsEducation
MORE INFORMATION →
AI Integration
Intelligent interactive experiences powered by large language models and real-time AI. From virtual AI assistants at events to adaptive training simulations that respond to user behaviour.
All SectorsTrainingEvents
MORE INFORMATION →
AR Sales Aids
Augmented reality sales and presentation tools for pharma, medtech and manufacturing. Bring products, mechanisms of action and data to life. Used for tablet, phone, web or AR glasses.
PharmaMedtechAutomotive
MORE INFORMATION →
Interactive Learning
Engaging eLearning and digital training tools that replace traditional e-learning. Virtual patients, branching scenarios, decision simulations and gamified learning experiences.
HealthcareEducationCorporate
MORE INFORMATION →
Immersive Experiences
End-to-end immersive installations and experiential activations for events, exhibitions and brand launches. Multi-user, multi-screen and spatially aware experiences that create a buzz.
EventsBrandExhibition
MORE INFORMATION →
Holograms & Spatial Computing
Holographic and volumetric display content for events and retail. 3D product visualisation on holographic displays to mixed reality presentations using HoloLens and Vision Pro.
EventsRetailPharma
MORE INFORMATION →
Touchscreen Apps
Custom interactive touchscreen applications for exhibition stands, kiosks, reception areas and retail environments. Robust, refined and built to run reliably all day at busy events.
EventsRetailCorporate
MORE INFORMATION →
// EXPANDING 2026–27
3D PRINTINGLIDAR SCANNINGDRONE CAPTUREVOLUMETRIC VIDEO

A selection of past projects: Live demos, case studies and showreels. Client work shown with permission and anonymised where required.

Hollowmere — the living room at night, lit by a single practical lamp
PLAYABLE DEMO
UNITY WEBGL · PLAYABLE DEMO
Hollowmere - Exploration & Investigation
A first-person detective horror vertical slice demo built in Unity 6, playable in the browser via webGL. Every bit of tension comes from the lighting, audio and pacing. Find clues and investigate the mysterious events that unfold in this atmospheric experience.
Unity 6URPWebGLC#Atmospheric
READ THE BREAKDOWN →
Nanobot Nautilus — facing the Micro-Colony boss at the end of the Capillary
PLAYABLE DEMO
PIXIJS · PLAYABLE DEMO
Nanobot Nautilus - Bloodstream Shooter
A retro side-scrolling shoot-em-up set inside the human bloodstream, built from scratch in PixiJS 8 and TypeScript. Weapons are drug classes, bacteria develop resistance, and shooting blood cells fills a toxicity gauge modelled on real pharmacokinetics.
PixiJS 8TypeScriptWebGLVitePharma
READ THE BREAKDOWN →
X-Ray Hand — an open palm held to the camera with its bones drawn inside it
PLAYABLE DEMO
WEBAR · PLAYABLE DEMO
X-Ray Hand - See Your Own Skeleton
Hold your hand up to the camera and your own skeleton is drawn inside it, live in a browser tab. Real anatomy from Z-Anatomy tracked with MediaPipe and rendered in Three.js, with a guided bone tour and a carpal tunnel walkthrough. No app to install, and no video leaves the device.
MediaPipeThree.jsTypeScriptWebARHealthcare
READ THE BREAKDOWN →
Immuno-oncology mixed reality experience on Apple Vision Pro
CASE STUDY
MIXED REALITY · CASE STUDY
Immuno-oncology for Vision Pro
A mixed reality experience built natively for Apple Vision Pro that placed players inside the CAR-T cell therapy mechanism of action at cellular scale. One of the first pharma spatial computing experiences built on Unity PolySpatial and visionOS, using eye tracking and hand gestures to navigate a 3D biological environment overlaid on the real world.
Apple Vision ProUnityPolySpatialvisionOSPharmaOncology
READ CASE STUDY →
World Cup 2026 Interactive Globe thumbnail
LIVE DEMO
WEB INTERACTIVE · LIVE DEMO
World Cup 2026 - Interactive Globe
An interactive 3D globe built with Three.js that lets you explore all 16 FIFA World Cup 2026 venues. Spin the globe, click any stadium marker to dive into venue details, capacity, and match fixtures. A personal project demonstrating real-time 3D web rendering, geospatial data visualisation, and interactive UI design.
Three.jsWebGLData VizInteractiveFootball
VIEW LIVE DEMO →
Interactive House thumbnail
CASE STUDY
PHARMA · CASE STUDY
Interactive real-world patient experience
A deeply empathetic interactive experience placing healthcare professionals inside the home of a CKD patient, revealing the invisible daily burden of chronic kidney disease through environmental detail and spatial interaction. Built to shift HCP understanding, the experience communicates what clinical data alone cannot. Developed for a global pharma client for use at nephrology congresses.
UnityMedicalAwarenessHCP EducationPharma
READ CASE STUDY →
3D Printed AR thumbnail
CASE STUDY
AUGMENTED REALITY · CASE STUDY
3D Printed AR Conference Tool
A novel conference activation that merges physical and digital. 3D printed objects act as AR markers, triggering rich interactive overlays when viewed through a tablet or phone. Deployed at major medical congresses, delegates pick up a tactile branded model and instantly unlock immersive AR content around it. A memorable, conversation-starting experience that bridges the physical exhibition stand with digital storytelling.
ARVuforiaUnity3D PrintingEvents
READ CASE STUDY →
Multiplayer VR Inside the Body: first-person view inside a human artery
CASE STUDY
VIRTUAL REALITY · CASE STUDY
Multiplayer VR: Inside the Body
A multiplayer VR experience that shrinks participants down to microscopic scale and places them inside a human artery. Working together or competing as they navigate the threat of plaque build up within the artery. Built for medical congress use, the experience showcases the effect of HDL in treating heart conditions.
VRMultiplayerUnityMeta QuestMedical
READ CASE STUDY →
VR Digital Twin: oncologist in virtual doctor's office with patient avatar
CASE STUDY
INTERACTIVE TRAINING · CASE STUDY
VR Training Environment
A VR training application built around a fully navigable Doctor's office and medical laboratory. A precise virtual replica of a real-world environment used for onboarding, safety training and procedural learning. Users explore the space in VR, completing tasks and assessments that mirror their real-world responsibilities. Developed for a major pharmaceutical client, this approach dramatically reduces the cost and logistics of in-person training while maintaining genuine experiential fidelity.
VRDigital TwinUnityeLearningPharma
READ CASE STUDY →
Virtual Exhibition: Halls of Science and Innovation entrance
CASE STUDY
VIRTUAL CONGRESS · CASE STUDY
Virtual Exhibition
A fully navigable 3D virtual congress environment built in Unity WebGL, replacing the physical pharma booth across five major cardiovascular conferences. 8,200 unique users. 42 minutes average dwell time. Four years of continued development.
UnityWebGL3DCongressCardiovascular
READ CASE STUDY →
HOURLY RATE
£75/HR
Ideal for ad hoc development support billed in hourly blocks, app updates, and smaller projects.
HALF-DAY / AD HOC
£300/HALF
Short engagements, scoping sessions, or half-day on-site technical support at events and exhibitions.
// NOTE

Rates apply to development, on-site work, consultancy, technical direction and support contracts. Fixed-price quotes are available for all clearly scoped projects.

15+ years of production-grade Unity development across the full immersive technology stack.

Platform Coverage
Developed across every major immersive platform since the earliest consumer headsets, with deep production experience on all of the below.
Meta Quest / Oculus
HTC Vive / SteamVR
Microsoft HoloLens 2
Immersive Domes
Holographic Projection Displays
Apple Vision Pro
iOS / Android / Xcode
Leap Motion / Hand Tracking
WebGL / Browser
PC / Mac Desktop
CORE_ENGINEUnity Development
+
Unity 3D / C#
15yr
Lightmapping / Occlusion culling
12yr
URP / HDRP Rendering
10yr
Shader Graph & VFX Graph
6yr
Cinemachine / Timeline
7yr
AI / NavMesh
8yr
VR_SDKsOculus / Pico SDK & VR
+
Meta / Oculus SDK
10yr
OpenXR / XR Toolkit
6yr
HTC Vive / SteamVR
8yr
Pico SDK
3yr
WEB_INTERACTIVEThree JS / Pixi JS / React
+
THREE JS
6yr
PIXI JS
6yr
REACT
3yr
GSAP (GreenSock)
15yr
SPATIAL_XRHoloLens & Vision Pro
+
HoloLens 2 / MRTK
7yr
Spatial Mapping / Anchors
6yr
Apple Vision Pro / visionOS
1yr
IMMERSIVE_ENVHolographics & Projection
+
Middle VR
10yr
Spatial Engineering
6yr
Holographic optimisation
8yr
AR_DEVVuforia, ARKit, ARCore
+
Vuforia
10yr
ARKit (iOS)
7yr
ARCore (Android)
6yr
AR Foundation
5yr
Spark AR
5yr
Snap AR
5yr
IOS_DEViOS Development / Xcode
+
Xcode / iOS Build Pipeline
8yr
App Store Submission
6yr
Unity iOS Optimisation
8yr
MOTION_CTRLMotion / Body / Hand Tracking
+
Leap Motion / Ultraleap
8yr
Microsoft Kinect
10yr
Meta Hand Tracking
4yr
Controller Input Systems
12yr

25+ years of experience producing cutting-edge interactive experiences across medical, brand and entertainment sectors. 15 years of Unity expertise spanning VR, AR, XR, WebGL and real-time 3D simulations. A proven technical lead and hands-on developer.

2015
to
2026
Creative Technologist
IPG / McCann Health
Led technology research and integration across the group via VR, AR, XR and AI. Built white-label Unity applications for medical education and clinical simulation, presented at major pharma conferences, and drove adoption of emerging immersive technologies across the network.
2013
to
2015
Lead Interactive Developer
McCann Health Medical Communications
Technical consultant for all digital delivery, defining platform, spec, timelines and costs. Developed virtual patient tools and interactive simulations for HCP events and regulatory submissions alongside hands-on front-end development.
2010
to
2013
Senior Interactive Developer
McCann Health Medical Communications
Built and deployed AR and VR applications for medical training and patient education. Led a team of junior developers, created 3D simulations and animations for clinical events, and optimised across desktop, mobile and early VR/AR headsets.
2003
to
2010
Multimedia Director
Eden Creation
Delivered interactive multimedia projects for major brands including Adidas and AstraZeneca, working with leading design agencies across the North West of England.
2005
to
2010
Interactive Web Developer
Halewood International (concurrent, 3 days a week)
Interactive websites and brand experiences for Red Square Vodka, Lambrini and Crabbies Ginger Beer, brand storytelling combined with interactive web technology. Worked three days a week on a temp basis, alongside the Eden Creation role above.
2000
to
2003
Interactive Developer
Complete Medical Group
Began career producing multimedia CD-ROMs and websites using Macromedia Director and Flash. Foundational years in interactive design and digital delivery at the dawn of the web era.

Outcomes and feedback from clients across events and brand sectors.

I had the distinct pleasure of partnering with Rich on a variety of innovative digital projects during our time at IPG Health Medical Communications. No matter the project, Rich demonstrated creativity and was detail-oriented and instinctively mindful of stakeholder needs. He always flagged opportunities to enhance and refine the user experience, while staying within budget, scope, and timeline — qualities that led to great client feedback and award-winning results. I trusted his guidance and was consistently impressed by the quality of his work. I hope to have the opportunity to work with him again and recommend him wholeheartedly.

Scientific Director
DIGITAL STUDIO · DIGITAL DEVELOPMENT

I’ve worked with Rich many times during is time at McCann and IPG Health med comms. His ability and flexibility to bring any ideas to life through the selection and application of the right digital or technology approach was a great strength to our team. Most recently, Rich helped to pioneer the adoption of new tech and AI augmented approaches such as text-to-video Avatar videos using Synthesia

Group Director
GLOBAL PHARMA · BUSINESS DEVELOPMENT

I had the pleasure of working with Rich in our digital department and would highly recommend him to anyone looking for an experienced, knowledgeable, and genuinely supportive digital professional. As a freelancer, he offers the ideal combination of capability, professionalism, and people skills. Any client working with him will benefit not only from his experience but also from his ability to guide projects smoothly and make even the most complex work feel manageable. I thoroughly enjoyed working with him and would not hesitate to recommend him.

Associate Director of Medical Editing
DIGITAL STUDIO · PRODUCT DEVELOPMENT

During my time at IPG Heath I worked alongside Richard on a number of complex projects requiring 3D rendered content and Unity development for web, along with congress and extended reality apps. Richard is great to work with as he understands the technology and proposes solutions that really lean into the technology, making the scientific content as engaging as possible. He's also conscious of budgets and timelines ensuring he can meet the deadline, many of which were fixed deadlines with tight timelines. Richard was also able to pivot as scope changed and evolved during projects, highlighting his flexibility. I found him incredibly accommodating and no ask was too big! Richard is also a great team player and was well liked and respected in our team. It was always a pleasure working with him and would highly recommend him for any interactive project.

Digital Project Manager
DIGITAL STUDIO · PRODUCT DEVELOPMENT

I worked with Richard for over 10 years, and I can't recommend him highly enough. A pleasure to work with, both creatively and technically. Always taking the brief and suggesting quality executions, all delivered on time and on budget. Richard delivered some of the coolest and most engaging deliverables I've worked on, both internally and for our clients. I can't wait to work with Richard again in his new freelance endeavour.

VP, Client Engagement
GLOBAL PHARMA · PRODUCT LAUNCH

I’ve had the pleasure of working with Rich across several digital projects, most notably the development of an innovative AI-driven educational experience within the medical education space. Throughout our collaboration, Rich consistently demonstrated a rare blend of technical capability and client-focused thinking. What stands out most is his ability to take what a client is asking for – sometimes not fully formed – and turn it into something tangible, delivering high-quality outputs with minimal fuss. His pragmatic, solutions-focused approach makes him a reliable and valued partner on any project. I would highly recommend Rich to anyone looking for a digital developer who combines strong technical delivery with excellent stakeholder engagement.

Client Service Director
GLOBAL PHARMA · PRODUCT LAUNCH

I worked with Rich on a number of projects while at IPG Health Medical Communications. Richard was an excellent Creative Technologist and a talented senior developer. He is easy to talk too about ideas and where tech will go in the future. He is easy to manage as he is very self motivated and kept me in the loop at all times. I really enjoyed working with Rich. I gladly recommend him!

Technical Director
DIGITAL STUDIO · DIGITAL DEVELOPMENT
CURRENTLY AVAILABLE

LET'S BUILD
SOMETHING REAL.

25 years of experience. Senior-level Unity and XR expertise. Available for contract, freelance and project-based work across the UK and worldwide.

ENGAGEMENT
Contract · Freelance
AVAILABILITY
From October 2026
LOCATION
UK · Remote · On-site
// SHOWREEL